Cold Steel Wardens: Roleplaying in the Iron Age of Comics Weird War II

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Description

Cold Steel Wardens: Roleplaying in the Iron Age of Comics Weird War IIIt's Always Dark in Smoke City A group of muggers thrash an innocent workman in a back alley. Mob drug runners flood the streets with filth, profiting on the backs of the addicted and hopeless. A rogue metahuman uses fantastic pyrokinetic powers to torch an entire neighborhood. The police are overwhelmed. Prisons overflow with the violent and psychotic. The innocent suffer while the guilty profit. Some say that justice is all but gone. You know

By order of the High King a peace deal has finally been brokered

investigating weird mysteries

Some hold the key to abilities that let you stop bullets in midair and ignite gas tanks with a wave of your hand

Three years ago

Newly revised rules for rippertech allow heroes to “rip” their enemies’ supernatural traits and graft them to other Rippers with greater ease than ever before

with new world-changing inventions appearing every day

vehicles and BattleMechs in the MechWarrior: Dark Age game published by WizKids Games

” The Reckoners have been banished to the distant living planet of Banshee

immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation

Cults: Code

From mysterious creatures

Eldritch Knight

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